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vPopulus Forum

Temporary forum of the vPopulus/xivroxgame browser game.


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Neuroticfish
thedillpickl
gvindyb
Xochitonal
Rowan Quigley
Enrique Lister
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    Create ingame Embassies

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    Enrique Lister


    Posts : 37
    Join date : 2011-05-16

    Create ingame Embassies Empty Create ingame Embassies

    Post  Enrique Lister Sat Jul 02, 2011 9:31 pm

    Nation A is interested in trade and commerce with Nation B.

    Then, nation A create an Embassy in Nation B.

    Any nation can accept the new Embassies requests (can be a MoFA work to do).

    Embassies have a cost to be built (20 gold, etc).

    Having an Embassy allow to your diplomatic department start INGAME commercial trades (you can not trade with a nation without an embassy), define your diplomatic level on that nation (Friendly, Angry, netural).

    Embassies can have a maintenance cost (small ammount monthly?)

    You can disable your embassy.

    A nation can not declare war to a nation where the nation has an embassy (so you can disable the embassy if you are going to war, but you will pay for a new embassy if you are in peace again).



    Its a way the nations can use their money, and will allow nations enter to a new diplomatic module giving the MoFA more things to do and making more richer the pollitics in the game.
    Rowan Quigley
    Rowan Quigley


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    Post  Rowan Quigley Sun Jul 03, 2011 8:42 am

    20 gold for an embassy would be crazy, a maintenance fee would be crazy and who would use it. Features need to be added to the game that will be used. I don't think this will.
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    Enrique Lister


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    Post  Enrique Lister Sun Jul 03, 2011 3:53 pm

    maintenance cost is the best way to put money out of circulation and force governments to decide wisely were to invest their treasury-taxes.

    20 golds for a chance to trade with an allied country, and have diplomatic options opened is crazzy? its a big ammount for a citizen but not for a antion interested in gaining foreign relationships.

    the monthly fee can be 1 or 2 golds, nothing too big, dont worry about it... just remember we are talking about governments, with a bigger wallet than us, simple mortals Razz

    BUT if you like the plain, always used system we have seen in dozen of similar games like this, go ahead... What a Face

    this is the suggestions section.
    Xochitonal
    Xochitonal


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    Post  Xochitonal Mon Jul 04, 2011 2:21 am

    For embasies instead of using gold we could use CC, it would be better and it will enter in the national budget Very Happy

    PS. I like the idea.
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    Enrique Lister


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    Post  Enrique Lister Mon Jul 04, 2011 2:25 am

    Xochitonal wrote:For embasies instead of using gold we could use CC, it would be better and it will enter in the national budget Very Happy

    PS. I like the idea.

    exactly, and other national buildings should have a maintenance cost too... liek hospitals, universities, bootcamps, etc small (or according to the building level), but existing.
    Xochitonal
    Xochitonal


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    Post  Xochitonal Mon Jul 04, 2011 2:27 am

    yes, today I was thinking that countries should build buildings, such as universities, schools, and other stuff, this will help for productivity of the nation without the necesity of conquering another region... although the benefits wont be as big as conquering a region they will give a 2% or 5% at most of productivity bonus...
    gvindyb
    gvindyb


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    Post  gvindyb Sun Jul 17, 2011 11:11 am

    make it so that its cheaper to get MPP with countries that have your embassies Very Happy

    And i agree, use CC not gold, we'll need the gold to be in the market, especially at the start.
    thedillpickl
    thedillpickl


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    Post  thedillpickl Sun Jul 17, 2011 7:27 pm

    Intriguing ideas, seems like this game may go opposite to the old one. More interesting, more strategy, more fun things to do.

    Definitely need to find CC sinks. That was a huge problem in eRep. Also MPP's allowed without embassy's but they cost much more and trade allowed at greater expense of import tax, maybe, maybe no? I still say gold must be spent to start wars. RW's cheaper though, to be fair to conquered (overrun) nations. This for two purposes: 1) So that war is not cheap, as to make it a more thoughtful process than, "Let go get 'em!"; 2) Admins will want us to use gold up, so as to have to buy some from them.

    Oh, I heard that groan. Let me explain. Admins have put much work into this game already. They have been very nice and are doing a superb job of listening to our ideas. As long as they use the theory that 'The customer is always right', they deserve to profit from their labor. Sure some people cannot afford or do not wish to buy gold. I would hope that provision will be made for them to enjoy the game also, that would be a nice gesture. There still will be things only obtainable with the purchase of gold. Fact of life, get over it.
    Neuroticfish
    Neuroticfish


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    Post  Neuroticfish Sun Jul 17, 2011 8:56 pm

    Personally I like the idea of diplomacy in the game, seeing as it could make a country pause and think before actually going to war but the only problem I see with it is..to what end?
    thedillpickl
    thedillpickl


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    Post  thedillpickl Sun Jul 17, 2011 9:16 pm

    Neuroticfish wrote:Personally I like the idea of diplomacy in the game, seeing as it could make a country pause and think before actually going to war but the only problem I see with it is..to what end?

    As I stated above, Admins will want us to use gold. Rethinking, maybe MPP's and Embassy start ups should be gold too (and Embassy maintenance/security CC?). Diplomacy would juxtapose war. Both create income for the owners of the game as they use up gold. However, Admins will not seek to find ways to cause us to mindlessly click a 'big red button' for no real reason. It could even go the other way where peace is the norm and people will only fight if insulted. Interesting if skill points for diplomacy were awarded like military skill and strength in the other game. We might covet the title 'god of diplomacy' above 'god of war'. Of course would suck for military types. Razz
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    Enrique Lister


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    Post  Enrique Lister Sun Jul 17, 2011 10:23 pm

    gold is international currency so its natural to use gold in international things... my country will not be interested in receving Rublos from russia any time a russian company buy a license to export goods to my country.

    he same if we want ot open a trade office or an embassy in russia... we must pay with gold...

    the game should have a way to put mney-gold out of circulation... but that is a different discussion... this thread is about Embassies Smile

    Embassies must add diplomatic options between nations... mybe, if we start considering it a kind of a simpler Trade Office (nation A will open a trade route to Nation B... any company innation A must get the CHEAPER trade license).

    thedillpickl
    thedillpickl


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    Post  thedillpickl Mon Jul 18, 2011 2:56 am

    Enrique Lister wrote:... this thread is about Embassies Smile

    Embassies must add diplomatic options between nations... mybe, if we start considering it a kind of a simpler Trade Office (nation A will open a trade route to Nation B... any company innation A must get the CHEAPER trade license).


    I don't get it then, I thought we were talking about embassies to make diplomacy between nations. This will involve what then?

    P.S. A working money market lets you take your local CC and exchange it for either gold or another county's CC. That will be necessary, yes?
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    Enrique Lister


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    Post  Enrique Lister Mon Jul 18, 2011 1:08 pm

    diplomatic relationship incldes the trade between nations... of ourse the trade is made by companies, but you can have public companies and govs an offer some kind of incentives to choose this or that export/license, in FG we help the cmpanies aying a % of the license cost IF the license was directed to xx nation.

    so, the role of government, by diplomtic corps, related to trade is always relevant.

    every diplomatic delegation has, in RL a trade section... diplomacy is not jus military agreements, in my opinion thats just the smallest part of diplomatic efforts.

    Songbird
    Songbird


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    Post  Songbird Wed Jul 20, 2011 10:14 am

    I think having an embassy building would certainly provide a little bit of variety to the game and push it elsewhere other than an endless battle grind. Lets say if you have an embassy the cost of Mpps is reduced but it also provides the ability to trade - for instance, no trade licenses can be bought by a US company for Denmark if the US has not got a embassy in Denmark.

    Each country could also then have a DEFCON level (not sure how this would be rated) or something similar which would be shown in the embassy alongside the current ambassadors. It could be the goal of the ambassador to get good relations with certain countries and would receive xp when the levels improve?

    And just as a extra ccy/gold sink the embassy of the attacking nation is destroyed when the two countries go to war?

    And instead of searching endless through irc or forums or articles to find ambassadors it could provide a much quicker link to it - ie the MoFA/president has to nominate each embassy with the correct ambassador.

    YagoFreitas
    YagoFreitas


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    Post  YagoFreitas Thu Jul 28, 2011 2:40 am

    Good Ideia,
    But we must first think about the economy, politics and jobs.
    Herz
    Herz


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    Post  Herz Thu Jul 28, 2011 2:56 am

    This sure has a good feeling to it although up-keep costs? Small nations might be in trouble. Of course if it's so little - why to have it in the first place?

    Anyhow, one thing to of course to add is that from the "Embassy" place (could be similar to eReps Training Grounds etc etc.) you could easily send messages to other nations embassies and to get them. You could start a private chat with other nations MoFA Smile Funny thing came to my mind: should all messages between MoFAs stay there so, that new MoFA would see what the previous had written? Wink
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    Enrique Lister


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    Post  Enrique Lister Thu Jul 28, 2011 8:55 am

    great addition herz.

    about your wuestioning... just look at RL... embassies have a cost to stablish and to mantain... small nations have a reduced number of embassies for that reason. Bigger-richer nations can allow more... but paying more.

    having more embassies is not a great advantage... every nation, at the end, never have (full) relationships with all the nations. Look at eR, 80 nations but the nation with most MPP has... 20? look at your enation, how many trade embargos it has? few ones.

    So, in fact, a oorest or smallest nation will have no disadvantage if embassies have a maintenance cost or building-up cost.

    why a cost? to prevent 100 embassies per nation. Why an small one... to allow nations to have a basic diplomatic net without burning the national treasury in the attempt. Why a cost itself... because is a good way to put out of the game some currency and prevent inflation.

    having a maintenance cost, will force government to think about which embassies create and keep every time. Want to focus on better diplomatic network? invest in embassies... want to cut expenses? delete useless embassies.

    so you are adding another variable to governments policies and activities. Good for the politics and good for a rich game, with more options.
    Lord Marlock
    Lord Marlock


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    Post  Lord Marlock Tue Aug 16, 2011 10:09 am

    Good idea. I see a lot of potential through these embassies. Also, this could define the ingame status of the minister of foreign affairs, who would be directly in charge of diplomatic matters (ingame "buttons").

    Thus, it would not be the president anymore who would have the only fun Smile

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